What exactly you now can't do? Do you know about prefabs? Or you just want to replace an existing texture (UV) ?įor UV - there is an individual file in the resource with the same name but at the end added - _a ,_n ,_e. Sorry if I not understand correctly - but you need to localize your task. Is for that would leave other Prefabs at with their textures (If i understand correctly - i write through the translator). And use their ID (number of texture) for the Blocks that you will need to create in block.xml, and use them - to make your home (Prefabs). You need start with the fact that use a simple method of substitution of what a texture which already exists in the resources. So how did you change witch texture the model uses? also you can generate mip maps when you save the texture to DDS.
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